Tech demo · momentum combat

My FirstARPG

Your swing is a disc that lands after a short windup. While it charges it rides along with you, and wherever it ends up is what gets hit.

damage × (1 + 0.2 × reach) // from Unit.Damage
fling = (damage ÷ max life − 0.2) × √travel

WASD Move Mouse Aim Click Swing Space Leap Esc Pause M Mute