Tech demo · momentum combat
My FirstARPG
Your swing is a disc that lands after a short windup. While it charges it rides along with you, and wherever it ends up is what gets hit.
- Turn while it charges to sweep it sideways.
- Run into a swing to carry it forward.
- Leap mid-swing. It doubles your speed.
- Anything that falls off the island is gone. That includes you.
damage × (1 + 0.2 × reach) // from Unit.Damage
fling = (damage ÷ max life − 0.2) × √travel
WASD Move
Mouse Aim
Click Swing
Space Leap
Esc Pause
M Mute
This demo needs a mouse and keyboard.